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What is the most serious bug you have faced in this game so far?

25% 25% [ 2 ]
13% 13% [ 1 ]
50% 50% [ 4 ]
0% 0% [ 0 ]
13% 13% [ 1 ]

Total Votes : 8


RPG is Adventure

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RPG is Adventure

Post by Shine on Mon Dec 12, 2011 8:41 pm

map is too small, map size needs to be made much bigger so players can explore a lot more in the game. If this is not possible, areas should at least connect to each other in a way that the game seems longer until the final boss (the warlock) is reached.

A smaller map size woudlnt be a problem for a one-time scenario RPG thats action based, but for a game that saves leveling data, this map is simply too too small for players to regularly play and not get bored.

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Re: RPG is Adventure

Post by DRPGHero on Tue Dec 13, 2011 12:43 am

1. It can't be any bigger
2. I am not going to re-do everything
3. There will be multiple scenarios using the same save files
4. The map isn't done, there will be a lot more coming

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Re: RPG is Adventure

Post by Shine on Thu Dec 15, 2011 1:51 am

multiple scenarios, thats a good idea, maybe make it so that a certain buff from one scenario (from a boss) is gained so you can access areas in the second scenario.

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Re: RPG is Adventure

Post by DRPGHero on Thu Dec 15, 2011 11:04 am

It's almost like I was thinking that same thing. Wink.

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Re: RPG is Adventure

Post by Christipher on Tue Dec 20, 2011 2:02 pm

I have a new map that would:
-Use the same Dragon Stats
-64x64
-Off-world
-one, very difficult boss
Spoiler:
(has more minions in a square block than on world, has 90000 hp, attacks hit for 300 damage, attacks one every 10 seconds, has 100 armor)
-requires all players to participate in
-Specail effects when boss is killed

Hero, if you want the map, let me know please...

The map is incomplete, but the effects and the terrain are complete along with the basic mission objectives (the effects, events to cause triggers, the objective actions, and the basic triggers are complete, but not all of the actions, nor the database which you must add, along with the minion spawn which is not been started)

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Re: RPG is Adventure

Post by DRPGHero on Tue Dec 20, 2011 5:41 pm

I don't want to split scenarios yet.

100 Armor means the enemy takes 0 dmg

Each point in armor is how much percent of attacks you block. So 100 is 100% attack block.


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Re: RPG is Adventure

Post by Christipher on Tue Dec 20, 2011 8:08 pm

DRPGHero wrote:I don't want to split scenarios yet.

100 Armor means the enemy takes 0 dmg

Each point in armor is how much percent of attacks you block. So 100 is 100% attack block.



There are some basic elements in gameplay that will still be in effect:

-100 armor is 100 hp it protects against-This is critical as one of the Campeign elements contains a Xel'Naga Temple in which the armor is very similar (I have played that particular scinario even, it is resistant to ordinary attacks).

If a dragon were to do more than that, it would still get through.

And even if you don't want to split scinarios yet...... It could still give you time before the release is done to finish the triggers that were aldready started.

Location will be a standard Cantasar Instalation map. The terrain is entirely of Cantansar rock.

Spoiler:
A Brutalisk is the model used for this particular adventure.


The objective system is foolproof, as long as you do the triggers right.

There are up to 5 or 6 different triggers used in this map, so it will almost not need debugging.

Spoiler:
Location Name: Gonarch's Lair (Level 20 recommended; There will be broodlings running around the map attacking you; HINT: they come from an air unit that can be taken out)


Most elements still remain the same.

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