Hero's Build
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Hero's Build
Stats
Agility: 0
Dexterity: 100
Intelligence: 0
Strength: 300
Vitality: 100
Talents:
Heart of the Dragon - 10
Spirit of the Dragon - 10
Internal Regeneration - 10
Iron Scales - 10
Metabolic Processing - 10
Muscle Enhancements - 10
Eagle Eyes - 10
Strength of the Dragon - 10
Zeal - 10
Vampiric Tendencies - 10
Damage/Second: (1960 Damage/0.25 Seconds) = 7840 Damage/Second
Health Back/Second = 600
Max Health = 1200
Max Energy = 200
Movement Speed = 4
Agility: 0
Dexterity: 100
Intelligence: 0
Strength: 300
Vitality: 100
Talents:
Heart of the Dragon - 10
Spirit of the Dragon - 10
Internal Regeneration - 10
Iron Scales - 10
Metabolic Processing - 10
Muscle Enhancements - 10
Eagle Eyes - 10
Strength of the Dragon - 10
Zeal - 10
Vampiric Tendencies - 10
Damage/Second: (1960 Damage/0.25 Seconds) = 7840 Damage/Second
Health Back/Second = 600
Max Health = 1200
Max Energy = 200
Movement Speed = 4
DRPGHero- cartographer

- Posts: 177
Join date: 2011-11-29
Re: Hero's Build
How did you get an attack speed of 0.25? With the current patch (0.169), 100 DEX would equate to -0.35. That's an attack speed of 0.65, and with Zeal (-0.06) that's an attack speed of 0.59.
Must be Hero's Might? Why couldn't I keep my Hero's Might when it dropped for me? XD
With the Quick Claws from a previous patch with a base attack speed of 0.75, the end result is 0.34.
I wasn't able to keep by Godly Claws, but I don't believe the attack speed modifier is different, only the base damage and damage modifier.
Must be Hero's Might? Why couldn't I keep my Hero's Might when it dropped for me? XD
With the Quick Claws from a previous patch with a base attack speed of 0.75, the end result is 0.34.
I wasn't able to keep by Godly Claws, but I don't believe the attack speed modifier is different, only the base damage and damage modifier.
KnightOwl- casual drpg user

- Posts: 5
Join date: 2011-12-15
Re: Hero's Build
Just realized that the reason it's lower now is because I lessened the amount that dexterity increases attack speed by from 1% to .43% so now dexterity and strength are almost equal, with strength being slightly better if DPS is all you care about.
DRPGHero- cartographer

- Posts: 177
Join date: 2011-11-29
Re: Hero's Build
I don't recall an attack speed modifier more than -0.66 (100 DEX and Zeal).
When I had the Quick Claws, I wasn't aware of what the modifier was because the interest was in level grinding.
When I had the Quick Claws, I wasn't aware of what the modifier was because the interest was in level grinding.
KnightOwl- casual drpg user

- Posts: 5
Join date: 2011-12-15
Re: Hero's Build
The equation for attack speed was (.99^D), where D is your dexterity
DRPGHero- cartographer

- Posts: 177
Join date: 2011-11-29
Re: Hero's Build
You just confirmed what I said
You couldn't get an attack speed greater than 0.33 pre-patch.
*You would hurt your overall build if you allocate any more than 200 points into any one attribute, unless you go INT-Mage PVP build but even then it's moot point.
Reasons - I prefer to max AGI because you continue to get more out of each attribute point (increasing returns or concave up
). Those who prefer to sacrifice AGI for something else won't be able to catch you PVP (any reasonable player won't let a non-mage build PVP come close to hitting them). 100 or 80 VIT is becoming increasingly not enough for mobs becauase of how squishy you are, and your increasing need to 1v1 mobs. More than 200 VIT doesn't make sense because you'll hurt your DPS.
You couldn't get an attack speed greater than 0.33 pre-patch.
*You would hurt your overall build if you allocate any more than 200 points into any one attribute, unless you go INT-Mage PVP build but even then it's moot point.
Reasons - I prefer to max AGI because you continue to get more out of each attribute point (increasing returns or concave up
KnightOwl- casual drpg user

- Posts: 5
Join date: 2011-12-15
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